Meldir, the Undying

Meldir — Crystalline Arm Player: Girth Race: Red Dragonborn Height: 7’ Origin: Nerath, Nentir Vale — born in Winterhaven


Backstory

Originally from the planet Nerath, in the Nentir Vale. Born in Winterhaven to a relatively wealthy family who owned an Emerald Mine.

Left home at age 20 to run a trade caravan, frequently traveling through Fallcrest, seeking adventure and to see the world.

At age 24, woke up in an ancient stone circle with no memory of how he got there. Since that night, Meldir has required a small amount of blood to sustain his strength — the blood curse. Life must be given, not taken. The wrong thing happened in a curing ritual.

The Nautiloid Crash [🔒 Girth only]

At some point, Meldir was a prisoner aboard an Illithid Nautiloid (mind flayer ship). The ship crashed. He was found by three hunters and brought to Termalaine:

  • Elaris Vairen — Male Elf Trapper
  • Brindor Fable — Male Halfling Trapper
  • Thalia Thornfrost — Female Human Hunter

The town leader who received him: Oarus Masthew — Half-Orc Scout, leader of Termalaine.

The Illithid [🔒 Girth only]

Two Illithid Meldir remembers from the Nautiloid:

  • Vorryn Q’uuol — Gnome Illithid (Ceremorph)
  • Dredavex Sinfiz — Gnome Illithid (Ceremorph)

Both are small — gnomish Illithid, known as Cerebomorphs.

Also aboard the crashed Nautiloid:

  • Rin, Rix, and Zglarrd — 3 Gnome Squidlings (blind, hunger for brains, emotional control of toddlers, boredom of house cats)
  • Other prisoners
  • Pets: a Bulette and two Carrion Crawlers

A crystal recovered from the crash site appears to be a distress beacon (not Chardalyn — see Illithid Ship) urging Meldir to find the ship. [🔒 Girth only]

The Crimson Concord [🔒 Girth only]

Seraphel Vaun is mentioned everywhere in relation to Meldir’s story. He is one of the few living members of the The Crimson Concord.

“We are not monsters, we were the only ones trying to fix it.”


Current State

Blood Curse

Must ingest blood regularly — unsated = lose max HP daily.

What we now know: The The Crimson Concord (a group of vampires) attempted to remove blood hunger by using Meldir as a ritual subject. The ritual was incomplete. The cure requires four components: Vampire Heart, Ritual Residue (collected — crystal heart fluid in a jar), a Survivor (the unnamed woman from the tomb?), and a Crystal. The critical rule: “Life must be given, not taken” — the ritual requires willing sacrifice. Research notes recovered from the Concord (worth 150–250 GP) may reduce ritual costs. See Cure for the Blood Curse.

Crystal Arm

Left arm replaced by a crimson crystalline blood-gem construct — dark red gemstone with pulsing black-red veins, alive, warm, and beating in sync with his heart. Gained during the fight with Valkyrian by accepting the ritual circle’s blood gift.

Heartbound Sanguine Focus

Wondrous Item — Auto-Attuned (the arm IS the focus)

  • Functions as a spellcasting focus
  • +1 to spell attack rolls
  • +1 to spell save DC
  • Once per turn when dealing fire or necrotic damage: gain temp HP equal to CHA modifier, OR restore sorcery points equal to half the spell level used
  • When reducing a hostile creature to 0 HP with a spell: add necrotic damage equal to sorcerer level to the next spell cast before end of next turn
  • This item is a relic — grows stronger at specific story moments
  • ⚠️ A vampiric trait was also gained (rolled secretly; DM will reveal)

Blessing of the Morning Lord

Permanent. Gain 10 temporary HP each day at dawn. Received for helping lay Maseridis’s spirit to rest (all party members who participated received this blessing).

Valkyrian’s Dying Words [🔒 Girth only]

As Valkyrian was killed by Dekyna, he spoke directly to Meldir:

“You… you will be it.”

Meaning unknown.

Ring Ghost [🔒 Girth only]

A half-elf former storyteller (not a good one) lives in Meldir’s ring — was chosen by lottery as a sacrifice to end the eternal winter.

Illithid Crystal (Distress Beacon) [🔒 Girth only]

Still being messaged, urging Meldir to find the crashed Nautiloid. Crystal is not Chardalyn — it is Illithid in origin. See Illithid Ship.


References