Lonelywood
Region: Icewind Dale — Ten Towns Type: Town Notable For: Dense pine forest; the party’s home base
Description
The smallest of the Ten Towns, nestled in a pine forest on the shores of Maer Dualdon. Known for its loggers and hunters. Less politically significant than Bryn Shander but quieter and more defensible.
Map

Known Locations
- The Lucky Liar — Rival tavern (Vae was hiding behind this one when she first arrived)
- The Happy Scrimshander — Shop
- Speaker’s House
- Ramshackle — The party’s inn (listed by name on the map)
- Pavel’s Used Goods — Second-hand shop
- Roads to Termalaine and the Eastway
The Party’s Inn
The party owns and operates an inn in Lonelywood — their primary base of operations.
Staff:
- Bombdeer — Inn manager (Thorkin’s twin brother)
- Skorp & Sork — Kobold chefs
- Various kobold front-of-house staff
- Goblins assigned to fishing and foraging
- Fred — Awakened tree; serves as greenhouse gardener in the courtyard
- Clay & Hugo — Awakened berry bushes; growing herbs in the greenhouse
- Vae — Hiding in the basement, disguised as a human barmaid
Amenities:
- Greenhouse (mushrooms, herbs, frost-resistant plants)
- Cup of Good Fishing (3 goblins assigned)
- Alchemy Jug (beverage supply)
- Owlbear, dire wolf, and other companions housed nearby
Income: ~77–103 GP/week (varies by event rolls)
Known NPCs
Notable Events
- Party established the inn as their base after the Dwarven Valley expedition
- Kelrig’s noble brother visited and left while the party was away — may return
- Named the mine hall in the Dwarven Valley after the party (UwU — Unordained Warden Unit)