Bryn Shander
Region: Icewind Dale — Ten Towns Type: City (largest settlement in Ten Towns) Speaker: Duvessa Shane Notable For: Trade hub; political center of Ten Towns
Description
The largest and most fortified of the Ten Towns. Sits on a hilltop at the crossroads of all major roads in Icewind Dale. Most trade and politics flow through Bryn Shander. Has walls, a marketplace, and more amenities than any other town in the Dale.
Map

Known Locations
- Tower of Alaric Razor — Home of Alaric Razor (gnome wizard, curse specialist). Also where Maseridis worked before his death.
- House of the Morninglord — Temple; home of Larry Grazer (gnome wizard, Copper’s friend). Free healing offered to the party here.
- Abel’s Arcana — Magic shop; party sold the Chardalyn dagger here for 850 GP after persuasion.
- Market Square — General goods, equipment, winter clothing, mounts (Axe Beaks available).
- The Northlook Inn and Tavern — Inn
- Geldenstag’s Rest Inn — Inn
- The Hooked Knucklehead Inn — Inn
- Kelvin’s Comfort Tavern — Tavern
- Kadu’s Wondrous Scrolls — Scroll shop
- Rendaril’s Emporium — General store
- Peona’s Oils & Elixirs — Potions/elixirs
- The Subtle Solution — Shop (nature unknown)
- Blackiron Blades — Weapons
- Armory
- Tradehouse
- Tharrom’s Warehouse
- Speaker’s Palace — Seat of Duvessa Shane
- Council Hall
- Stables
- Beldora — Person or place (unclear from map)
- House of the Driad
- North Gate / East Gate / Southwest Gate
Known NPCs
- Duvessa Shane — Speaker of Bryn Shander; potential source of intel on the Arcane Brotherhood
- Alaric Razor — Wizard; researching Meldir’s and Dax’s curses; now traveling with the party
- Larry Grazer — Gnome wizard at the House of the Morning Lord; offers free healing
Notable Events
- Party shopped here extensively (Mar 15): sold 850 GP dagger, bought Axe Beaks, spell books, supplies
- Received message-in-a-bottle from the The Arcane Brotherhood here
- Gathered rumors: Sea of Moving Ice rail transport; falling object near Spine of the World; buried tower location
- Alaric needed 2 days to prepare before joining the Sea of Moving Ice expedition